KazuTime was created by professional educators & therapists seeking to increase the focus and concentration needed for optimum learning in children.
Available in English, Spanish, French and German
KazuTime is intended for children 3-8 years old.
KazuTime is a mobile application created by professional educators and therapists to help increase the focus and concentration needed for optimum learning in children. By showing time elapsing through visual, auditory, tactile and cognitive cues, children are better able to understand and come to terms with the concept of time.
Kazu, an adorable Husky puppy, serves as the app’s main character who, along with his friends Milly, Sammy and Faby, accompanies the children for the duration of their tasks. The app allows children to better anticipate the end of a task, reducing anxiety associated with having to complete sometimes difficult tasks in a given timeframe. Recognizing the conclusion of an activity helps kids regulate their behavior and reduce negative reactions.
KazuTime is a product of Broad Innovation Tek, Inc. a company focused on developing intelligent and intuitive mobile applications that relate to the fields of health, education and productivity.
Want to learn more about how KazuTime can help you?
KazuTime’s Reward System
KazuTime’s Reward Board is based on a point system that offers greater reward (more points) for more efficient and timely completion of tasks. It provides the following advantages:
- Motivation: Helps motivate and give children a sense of accomplishment and pride. Children can reflect on how well they’ve done completing tasks in a timely manner. It is also a way to compare with prior attempts.
- Healthy competition: Children may select 1 of 3 puppies to accompany them on their tasks. Therefore, siblings can each be joined by their own puppy and engage in playful competition with one another. This option could also be used to compare efficiency between different types of tasks.
- Goal orientation: Parents, caregivers and educators can use the point system to motivate children to work toward a goal or tangible reward. The child should be involved in the selection of the reward. This makes it easy to understand what truly motivates the child and encourages full engagement with tasks.